Cafe's litter the multiple floors, one of them even had a deep blue think-tank vibe environment to provide a calm place for employees to sip coffee and mentally prepare their work. Talking with Steve, he took me around the building to show me the benefits and perks of being an EA employee. Volleyball and basketball courts next to the soccer field. Of course everything from the grand architecture to the chairs and tables was polished and refined to a finite degree. Steve, my guide, explained that any type of food (sushi, steak, hamburgers, waffles, and whatever else you could desire) was always available thanks to the dedicated staff of cooks. From there we made our way to see the kitchen and dining area. Television screens were everywhere in the reception/waiting room area, showing off EA's latest games and releases. The Vancouver studio is EA's largest, and it hosts over 1,000 employees. Just entering EA's majestic studios was an experience on its own. If you're only interested in reading about my chat with FIFA 12's lead gameplay producer Aaron McHardy, scroll down to the FIFA 12 section. It was an amazing experience, and I made sure to snap as many pics as I could to share with you. Not only that, but I got to talk to the lead gameplay producer of FIFA 12, Aaron McHardy, about the new player-impact engine, precision dribbling, and tactical defending. I was able to get a tour of EA Sports in Vancouver, Canada where the FIFA series was developed. It's been a long time since I've posted, but I've got something pretty cool for any fans of the FIFA videogame series.
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